Suggestion : add a pixelsperunit factor to UI.image / allow multiple pixels per unit per texture

@phil-Unity thanks for the answer ! It’s really great to hear that !!
We will abuse of your kindness by linking you this associated problem in the 2D part (which is maybe a UI trouble we didn’t know where to post those 2 topics )

By soon, do you think it could land into 2018.3 ? (I don’t think so but we try)

The issue/question is in this forum topic : Help - Getting a sprite's atlas during build

If you have any hint for this more or less related issue/question ?

1 Like