Ok so I want to make physical animations so the charector is extremely realistic. I have decided to reach this in code maybe using bone motors? From the bone motor asset. Anyways what is the best way to do this anyone want to post an example of a walk animation? use for loops to animate the transform and quad? Post your suggestions and even code if you have. :3
I am thinking some animation and some physics added with code? sound good? Might use the bone motor controller as mentioned above. :3
I’m not even quite sure what you are attempting to do. Proceural animation? Root animation? An animated ragdoll? Maybe i’m just not familiar enough with the topic, but even with a quick search i was not able to find anything called physical animations.
The Bone Controller asset seems like a good approach for more realistic animations. What else do you want to add? You are talking about physics, but for most intents and purposes physics and animations are separate things. Your character is affected by physics if you want it to. But how would you like physics to affect the animation itself?
I can’t say I know how they did it but TABS uses what they call a “Physics Animation System”. I haven’t found a lot of information on it but is that kind of what you’re interested in?