SUIMONO 2.0 - Interactive Water System

SUIMONO 2.1 - Interactive Water System for Unity and Unity Pro
Suimono Version 2.1 brings advanced water and ocean effects to the Unity Game Engine. Suimono gives you unprecedented control over all aspects of water generation. Quickly build everything from small pools and ponds, to rivers and even full oceans in just a matter of minutes. Customize every last detail of your water surface, from the way it looks in your scene to how it interacts with other scene game objects. Suimono 2.1 is simply the most accessible and advanced water system for Unity.

Video | Demo Download | Documentation PDF | Help Forum

Available Now on:
Unity Asset Store ver 2.1.13
TanukiDigital.com ver 2.1.13


INCLUDED FEATURES:

Codebase now in C#
As of version 2.1.2, the Suimono codebase has been converted exclusively to C#!

Advanced Rendering
Advanced and realistic water rendering with 3D projected waves, DX11 tesellation(optional), advanced foam rendering, dynamic reflections, refraction and blur effects and automatic screen transitions. Works with fog and all Unity image effects.

Scene Interaction
Set up any game object in your scene to use Suimono’s built-in interactive effects such as buoyancy, splashes, refractive ripples and sounds, or create your own effects.

Underwater FX
Automatic underwater rendering including full-screen depth fogging, advanced caustics, blur, and screen refraction. Automatically add a whole new dimension to your scene.

Deep Customization
You have control over all aspects of water visuals and behavior. The included custom UI is highly organized yet very advanced for power-users. Use the included preset system to load built-in water settings, or create and save your own!

Advanced Demo Scene
Includes interactive game demo scene with multiple water surfaces, buoyancy and effects examples. Also includes demonstration on using boat and character objects with Suimono water surfaces.


Register your Purchase
By registering your Unity Asset Store purchase with Tanuki Digital you get immediate access to updates as they happen, as well as Suimono and Tanuki Digital news and information. Click here to register…

for further information about Suimono, please visit the below sites:
SUIMONO HOMEPAGE
SUIMONO HELP FORUM
SUIMONO DOCUMENTATION


Requirements:
Unity or Unity Pro version 5.0+, Works with PC/Mac Desktop and Webplayer

2 Likes

Hello Everyone,

I’d like to thank everyone here on the forums who ever showed any interest in Suimono, asked me questions either via email or on the forums. I’d especially like to thank those who gave me there patience, trust, and feedback over the course of the Suimono 2.0 Beta. I’m happy to announce that version 2.0 is now available on the asset store, and the beta period has now come to a close!

What does this mean for current customers who are using Suimono version 1.48? It means you can head over to the store now and download the 2.0 update! Or better yet register at my website where you can get updates as soon as they are released. Please take note that this no minor revision, the entire system has been improved and redesigned, and it’s essentially a brand new product!

Those who took part in the beta know the long road this was to get Suimono to the advanced state it is today. It was a road full of frustration and backtracking and rehashing, but I hope everyone can agree that a nugget of gold has come out of all that work!

So, what does this mean for Suimono in the future? Suimono 2.0 will continue to be improved and updated, with some major improvements already in the works. Automatic shoreline generation is undergoing a redesign and should be available in an update soon, and additional foam effects and optimizations are coming in the near future.

Unity 5 beta support is under investigation, and each beta release is being scrutinized for bug and compatibility issues. (currently compatibility stops with beta version 12… bugs bugs bugs!). Suimono will be compatible with Unity 5 once it get’s to a more mature state.

So enough rambling. I’m just really excited to finally get this released and can’t wait to hear everyone’s thoughts. If you need tech help please take a look at the links above, or feel free to ask directly in this thread.

WHEW!

cool one. waiting for Overview Video (soon)

Have you tested with the occulus vr package? Can you forsee any problem with vr with your asset?

I haven’t tested personally with Occulus, though I know there are a few customers who are using it just fine. From what I gather from their descriptions, when setting up Suimono you need to specifically tell it to track the master Occulus Camera, instead of the left or right cameras.

didnt realize there was a “master”… I only played with it a little. Is it as simple as dragging and dropping a game object into one of your scripts?

Also if u ever want to test you can download the unity package from the occulus site in the developer section. https://developer.oculus.com/downloads/

chingwa is the demo ok in terms of performance if it runs @3fps on an ati 5870 card?

The best water package available.


Love the way all water is accessible to the boat, was able to drive up the stream into pool from ocean :smile:

4 Likes

Yes, a simple drag and drop. You normally need to do this anyway to assign your scene camera to suimono, So the occulus package should be just as easy.

3fps?? that sounds pretty whack. I have a GTX 580 here and get between 45-70fps. The current demo is based on version 2.0.0, There have been some small improvements in the last couple updates, and I’m currently working on version 2.0.03, and have made some pretty big optimizations… I’ve noticed a good 10-15 fps jump in performance just from some of the shader updates I’m making. I’ll be posting an updated demo once this version is out.

uhhh… I didn’t know you could do that! I’m gonna go try it now :smile: Glad you’re enjoying the latest version John!

Grats on the release, the demo looks lovely and runs very nicely on my card, it’s been quite a journey in creation, hope it does great.

Really beautiful and works fine on Unity 4.6.
But, @chingwa , are you really sure that the Unity’s guys are working to correct the transparency issue in Unity 5, I’m waiting from the UB15.
I did not find or read anything about it…

lazygunn - thanks for all your help!

ThunderTruck - I got a message this morning from a Unity tech saying the transparency issue will be fixed in Unity 5 beta version 20. Not sure when that will be coming out… maybe a month? I’ve been doing further investigation on my end to explore ways to get around this issue on my own… had have some progress so far, but still needs some work.

chingwa - Thank you so much, I wanted a confirmation, because I’m bringing all my projects on unity 5…

No problem… One way or another Suimono is going to be working in Unity 5 soon. :slight_smile:

2 Likes

River and lake screens are absolutely perfect. Very neat white shores around and nice normals along with transparency not too strong nor too soft. Good job.

I get a pink blob in the demo.

shader wonky? (PC, Win 7 64, Nvdia GeForce GT 240)

thanks :slight_smile:

(possibly a DX10 issue, hmm…)

Hmmm… probably dx10, you’re right! The demo is setup for dx11 I believe, so under dx10 it doesn’t understand the dx11 code in that part of the ocean, oops! I’ve been working on a 2.0.03 update anyway; I’ll put out a new demo with the revised code soon and make sure it detects the dx version so this won’t happen.

Cool. did you ever fix the “sometimes the water goes entirely gray when facing in a certain world direction; when the water bisects the camera” issue. Or the ones outlined around refraction here http://forum.unity3d.com/threads/suimono-customizeable-water-system-released.147111/page-14#post-1895217 These ones were of concern to our likely use cases.

Many thanks

Hi Chingwa

I am not able to run the mac Demo.( OSX Yosemite 10.10.1)
there is probably a problem after unpacking the file.
i have tried UnrarX and Stuffit. With Stuffit it says : The structure of the archive is damaged (Error #17540)
With UnrarX i got :

1917254--123727--Screen Shot 2015-01-12 at 10.05.53.png

thanks

Norby

Hi Norby. thanks for letting me know! I’m going to be posting an updated demo later today anyway. I’ll double check it on Mac for any file issues beforehand. Stay tuned.