I’m putting together a dialogue and cutscene system that is able to for example:
- Play a walk animation
- Move player to certain position given a speed (not time!)
- Once the player has reached the position, start a dialogue
- Once player has clicked through the dialogue, walk and move to another position
- Another dialogue
Now the dialogue system should wait for the player to click ‘next’ before advancing through each line of the script, and the next set of actions shouldn’t start until the last line has ended.
From what I’ve seen of Timeline, it seems like it’s very much a ‘start to finish, trigger everything along the way’. I’m not seeing any potential of doing things like waiting for player input.
Is there some way to extend Timeline to do what I’d want, or is it simply not the right tool for the job?