Sun Shafts for UNITY FREE!

Hello there!

Welcome to my forum topic for Sykoo Shafts!
This is where I’ll be writing all the updates with patch notes, news about the asset and even my future similar assets will be revealed here!

Sykoo Shafts is the perfect asset for you who have low budget but yet wants sun shafts in your game! You no longer have to buy other risky assets for several tens of dollars just to have some performance decreasing effect in your games! Now with Sykoo Shafts, you can develop a game for any platform (yes, including mobile) without having decreased performance!

Main Features:
• Works in Unity FREE and PRO!
• Performance rich while granting high quality!
• Works on any platforms, including low-end mobile phones!
• In-depth comments to help you improve the script!
• One single script to drag & drop - then you’ve got sun shafts!
• Incredible customer support + a tutorial video that can be found here!

Also note that,
if this asset makes some success, then I’ll make sure to release my effects for Noise, Vignette and Bloom! Price will be set between 0-10$ depending on how much Sykoo Shafts sells! :slight_smile:

Here are some screenshots
This picture is from my game, Lens

After publishing the first couple of pictures for Lens (my own game), there were lots of questions on how I managed to get post-processing effects to work on Unity Free (at all), especially with high performance! Here is the Sun Shafts at least, if this asset makes some success I’ll make sure to share off rest of the post-processing too! :slight_smile:

Also, don’t forget to check out
Lens (my own game)
SurvivalEngine (my other asset)

1 Like

Please let me know any price suggestions you’ve got! :slight_smile:

It would be good to know how efficiently it performs - esp. on some sort of mobile device - before assigning a price.

Thank you very very much for your feedback, that’s actually very clever and I should’ve thought about it! ^^ I’ll definitely make an example build for my Android device and post the results, though I know it will work just fine with all the optimization I’ve done for it.

Right now making an example build for Android (had to download Android SDK… that’s why it takes long time). I’ll post the results here :slight_smile: A webplayer will also be available soon!

1.02 Version is ready now and it’s almost release time!
• Works incredibly smooth on mobile platforms now
• Updated the time interval so now it does not have a ridiculous radial blur
• Updated the UI that the script grants in Inspector, easier editable by users
• Now you can also edit the tint color for the shader used, depending on your background color!

Please let me know any price suggestions you’ve got! :slight_smile:
Mobile platforms:
I succeeded to decrease the effect that occurs by this asset to just a few draw calls, meaning it will now work perfectly smooth on Mobile platforms! (Tested on my Android Samsung Galaxy S4).
It also gives a huge variety of support to older and newer devices as well!

I’ve been thinking about the selling method:
I will submit this asset to the Asset Store first. While waiting for approval, the asset will be up and running at PayLoadz (where I sell my other asset - SurvivalEngine). While the asset is waiting for approval/decline from Asset Store staff, there will be an undefined yet discount running, meaning it’s like “early access”! Please let me know any price suggestions you’ve got, so I’ll set up the discount depending on that as well :slight_smile:

There will be a webplayer soon!

Looks really nice, how do you choose where the sun appears in the sky?

Hey!
Thank you very much for your kind comment. :slight_smile:
The directional light component is acting as your sun. You just attach the main script of the asset to the player camera / main camera, then you have your directional light component that acts as your sun. You attach the directional light component to your script’s “Sun” variable, and then whenever you rotate the directional light, basically change its “direction”, then the sun shafts will be changing according to that as well.

Ah I see, that’s how I thought it would work. Makes sense, thanks for that :slight_smile:

Keep up the good work!

I’m glad you like the method :slight_smile: It is pretty performance saving just to use a single directional light rather than drawing the shafts from one specific area towards every vector. Thanks alot for your kind feedback, I’ll definitely keep up :slight_smile:

I’m still waiting for price suggestions! :smile:

Hi, I would really like to buy this asset, as I have to think about saving costs all the time I’d probably pay between 5 -20 USD, would that be fair? It depends on how much value it will bring to my game(s) and performance costs…
I would be willing to buy it now outside of the asset store to use it see how it works in my game…and/or test it(do you want any beta testers?:slight_smile: ) or is there a web player I can experience this in 1st hand?
When will you release this?

Also, it looks great so far :slight_smile: just to add that! Are there options to set sunshaft density / amount or colour etc? What do the options look like?

Hi, @khos85 ! :slight_smile: First of all, thank you very very much for your price suggestion and your kind comment!
I really like the idea of your price, it’ll definitely be something between 5-20 dollars.

Sykoo Shafts will actually bring more than expected to your games. It has an amazing performance rate even though the method is to read pixels and draw them smoothly. This is also compatible with mobile platforms, meaning that even if you develop a game with Sykoo Shafts, you can port it easily to mobile platforms such as Android/IOS without any performance issues!

You’ll be able to purchase this tomorrow hopefully, where it will officially be released on PayLoadz and at the same time, it’ll be submitted to Asset Store. If it gets accepted into Asset Store, I’ll keep on updating the asset both on PayLoadz and Asset store in order to maintain high quality customer service, so even if you purchase it tomorrow as a “early-access”, you’ll still get all the features that Asset Store purchasers will get! :slight_smile:

I tried to release a web demo of this, but sadly enough I failed to upload the player into Drive and also to Dropbox (and I’m studying for I.T…). I’ll try to make a downloadable ‘game’ with Sykoo Shafts in it, such as a web demo would look like so you’ll get to test it out first. :slight_smile:

Sykoo Shafts also gives full control to its users, in this case you and the other customers. You’ll be able to control everything, such as tint color of the sun (you can change the color of the shafts depending on your skybox, so it won’t be stuck with one single color), you’ll also get to control amount, quality and smoothness. In order to change direction of the shafts, you simply just rotate the Directional Light object in your game. These edits will be easily done by just optimizing the variables in the inspector menu to suit your game and taste! :slight_smile:

Thank you once more for an amazing feedback, I really appreciate it! I’m sorry this post was kinda long, but I wanted to answer your questions as briefly as possible so that I won’t miss any of your questions! ^^,

Thank you once more, and I’ll hopefully see you on this topic tomorrow as it will be a release! :smile:

Wow, it sounds impressive, and if the price is right I think you’ll do really well with this, I think indie devs always wanted some proper/fast sunshafts! I do not think there another asset like yours? Honestly, I cannot wait to try it. Would you please let us know once it is available on payloadz/asset store, I want to give it a go asap, in various games I have on the go. Many thanks.

Thanks alot!
Yes, usually people are very interested of sun shafts, and I was once too - and now being able to create my own asset building on it, is just awesome! I hope that you’ll like the concept!

I’ve made up my mind and Sykoo Shafts is now available at PayLoadz for 10$!
You can purchase the asset now as early-access here:
http://store.payloadz.com/details/2228566-software-games-sykoo-shafts.html

Is there a demo link ?

I literally failured to upload a web player demo to both drive and dropbox, but I’ll try once more now!