Today, I finally begun on my new project “The Lens”. More information will be coming about it around next week, but right now what I want to show you guys is the visual quality of the game!
I’m working in Unity Free (Indie), which makes it obviously hard to keep the graphics up with the performance of the game without losing any of them way too much. I’ve managed so far to get proper working and reflecting light shafts, bloom, vignette and as well noise effect! All those are post-process effects re-made in Unity Free!
There is also a reflection from water now, which looks pretty cool!
Why is this so special?
Well, it’s pretty difficult to keep up the performance of the game while you’re making the graphics look as good as possible - specifically if you’re making post-processing effects in Unity Indie by PixelReading. Videos coming soon as well!
You can always donate to vspygaming@live.com at PayPal in order to help me develop this game in the best way possible! All donations will be going to the game-development. There is no limit, you can donate even 1$ and it would help alot!
Here are the current results: LIGHT SHAFTS
WATER REFLECTION
NOTE: This thread will soon become the official thread for my game The Lens.
I got a Gaming PC (not the best one though, one with GTX 720) and it’s working perfectly fine! Around 45 FPS with all the graphics on highest - including Shadows. I think it should also work on a normal PC like Intel 4000 HD Graphics on around 25-30 FPS on ultra graphics.
The game that I’m going to use this “graphical-system” in is considered being one-month project. So I think I will be releasing it either at the end of 2014 or really early in 2015 if I see that it’ll require some last touches.
Hi, I stumbled across this, certainly looks very nice, is the sunshafts part available for us to purchase/use? I have been looking for sunshafts in Unity free for some time now but nothing as good as yours good sofar, please would you make this available to us?
Hi there! I am planning on making an asset of Grapple Hook and even exclusively the sun shafts. Post proccessing in Unity Free with PixelReading is very difficult and requires alot of work to optimize. But I’ll definitely try my best to rework around it and make an asset out of it Thank you for the kind words and also for the suggestion!