Sunfall Global Illumination (SSGI) - Official Asset Thread

Sunfall Global Illumination 2021.1 is now on Asset Store!

Asset Store Link - Base Asset:
Sunfall Global Illumination (SSGI) | Fullscreen & Camera Effects | Unity Asset Store
Documentation:
Home · SunfallGames/Sunfall-GlobalIllumination Wiki · GitHub

What is Sunfall Global Illumination?
Sunfall Global Illumination is a Screen Space Global Illumination solution for Unity that aims to fine/high frequency detail to your scene’s lighting while working together with large scale GI solutions such as Unity PLM or Enlighten GI.

What Sunfall Global Illumination can do:

  • Fast GI approximation computed in screen space (~1ms per frame @ 1080p with optimized settings)
  • Support for Built-In Pipeline deferred render path, with support for other SRPs (URP, HDRP) coming in the future.
  • Can be stacked with baked lighting to allow dynamic objects to interact with baked lighting.
  • Supports light approximation outside camera view, with little performance overhead.

What Sunfall Global Illumination can NOT (currently) do:

  • Can’t run on forward rendering as it’s developed around the deferred gbuffers, but forward render support is planned.
  • It’s based on screen space path tracing. This means that SSGI can’t take into account depth-obscured detail that is not visible on the screen (i.e. lights behind a building’s pillar close up etc.)
  • Can’t run on mobile platforms due to effect complexity
  • Can’t run on VR but support is planned.

Compatibility
DirectX 11 (+ equivalent APIs) or better capable hardware is required.

Sunfall Global Illumination only works on Deferred Rendering path, on Built-in Pipeline. Support for other SRPs coming in the future

Officially tested for 2019.4 LTS and 2020.3 LTS

Images

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Hello everyone!

We are happy to announce that Sunfall Global Illumination is now RELEASED on Asset Store!
Asset Store Link: https://u3d.as/2ASF
Documentation Link: https://github.com/SunfallGames/Sunfall-GlobalIllumination/wiki

We are also running a release discount for a limited time so grab it while its hot!
And don’t hesitate to come with feedback, ideas and bug reports here on the forum or over discord!

Discord: Discord

P.S. Product Roadmap and Current Limitations can be seen in wiki!

Thanks,
Andrew

Any video?

Hey, I bought SSAA on Asset Store in the past, but you took it down and now it’s back on sale and what I bought can never be upgraded, that’s your sales strategy?

Where is video, or demo?

Hey, hopefully this is still being supported, but I was wondering if there is any plans for URP in the near future?
Thanks!

Keeping an eye on it for HDRP.

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yeah +1 for URP and HDRP support

Any rough ETA on that?

If you’re asking me, I don’t know tbh. :eyes: I would like to have something like this in HDRP sooner thou.

Any example/demo application to see results?

Hi
I would really like to have a URP support, maybe as a separate asset like UPGEN Lighting.

Best
j

1 Like