Sunfall Global Illumination 2021.1 is now on Asset Store!
Asset Store Link - Base Asset:
Sunfall Global Illumination (SSGI) | Fullscreen & Camera Effects | Unity Asset Store
Documentation:
Home · SunfallGames/Sunfall-GlobalIllumination Wiki · GitHub
What is Sunfall Global Illumination?
Sunfall Global Illumination is a Screen Space Global Illumination solution for Unity that aims to fine/high frequency detail to your scene’s lighting while working together with large scale GI solutions such as Unity PLM or Enlighten GI.
What Sunfall Global Illumination can do:
- Fast GI approximation computed in screen space (~1ms per frame @ 1080p with optimized settings)
- Support for Built-In Pipeline deferred render path, with support for other SRPs (URP, HDRP) coming in the future.
- Can be stacked with baked lighting to allow dynamic objects to interact with baked lighting.
- Supports light approximation outside camera view, with little performance overhead.
What Sunfall Global Illumination can NOT (currently) do:
- Can’t run on forward rendering as it’s developed around the deferred gbuffers, but forward render support is planned.
- It’s based on screen space path tracing. This means that SSGI can’t take into account depth-obscured detail that is not visible on the screen (i.e. lights behind a building’s pillar close up etc.)
- Can’t run on mobile platforms due to effect complexity
- Can’t run on VR but support is planned.
Compatibility
DirectX 11 (+ equivalent APIs) or better capable hardware is required.
Sunfall Global Illumination only works on Deferred Rendering path, on Built-in Pipeline. Support for other SRPs coming in the future
Officially tested for 2019.4 LTS and 2020.3 LTS
Images