Could you make it where you only have a certain amount of moves then you lose and is there anyway you could have a scoring system.
3 in a row 50
4 in a row 100 and a special piece. (Piece gets the entire row or column)
5 250 and get a special piece. (Piece get all the same pieces of the same color)
Player and Enemy have different resistance versus different color (or the same if you like).
For every color you can choose from:
normal = basic damage
weak = basic damage * 2
strong = basic damage / 2
immune = no damage
absorb = instead of take damage, get heal from the same value of the basic damage
So if basic damage is 2 and enemy have armor red gem = normal, blue = weak and so on…
If the player explode 3 blue gems, enemy hp decrease of 6.
And player have armor too, so same rules are applyed when enemy move. The enemy AI will try to explode gem with the color more dangerous for the player.
I take this idea from my old game Zodiac Mania (it not was done with unity)
from 0:20 you can see a battle with these rules. The AI in the super 3match kit is better.
In this video, destroy tiles heal hp too (ad you can turn this game mechanic on/off in this asset too.
So you are free to set the armor resistance of each color form player and enemy as you like from (normal, weak, strong, immune and absorb)
Player and AI can have the hp that you like. So yes, you can make enemy with more (or less hp) than the player in order to make more difficult or easy the challenge. In games, boss usually have more hp than the player and generic enemy less. You are free to set any positive values that you like.
I just bought the system and looks great. With the certain amount of moves then you lose could you also make it where to finish you have to get a certain score too. For example, you only have 60 moves to get 25,000.
I just thought of another idea. If you get an “L” shape like this
O
O
O O O
Could there be a special piece for this as well. It would blow up nine of the closet pieces after a delay for waiting for the pieces to fall down around it.
Finally, could there be a 3 star system. Like one star just for passing, 2 stars for intermediate, and 3 stars for highest.
Thank you Is there anyway that you could have it be timed to get all the unlocks unlocked? Also is there anyway we could get some gems to spawn underneath the locked ones. It just doesn’t look right with nothing underneath.
I couldn’t find “reach target score” option. I only had “destroy all tiles” “enemy hp is zero” and “collect gems”
Set every on Absorb meaning that every enemy attack will heal you, so will be impossible for the enemy win. It will like a sort of God-mode.
So it is possible but not is the “best”, because it not will be fun. Absorb is the more powerful armor type, so I suggest to use it with parsimony: have it in only a gem color will give by itself a strong advantage. Or even reserve it for the most powerful enemy boss.