Super Basic Auto Builder

I was messing around with the BuildPipeline class and it’s pretty awesome!

I’m working on a project that needs to be built to multiple platforms and it’s pretty annoying to switch the platform and build location every time.

With this extension you can build to different platforms from menu items.

It reads from a scriptable object in the resources folder where you can customize build locations on a per-platform basis.

You can also build to every platform (that is supported) all at once while excluding the platforms that you don’t want to be built.

Right now it builds to Windows, OSX, Webplayer, WebGL, IOS and Android. It’s super easy to add new platforms. I didn’t add the more rare ones because I’m not building to them.

2761023–199356–ImportBuildTools.unitypackage (6.57 KB)

Also, I might have exported the package with a base path unique to my machine so make sure you check the build configuration (Build Tools → Show Build Configuration) and change the base path to somewhere that works for your computer. You can also just go to the Build Tools menu item and create a new configuration, which will override mine with an new one that uses default values.