So I found unity about a month ago and after spending countless hours staring at my computer I have released my first game.
Its currently only available on android.
This was my first dive into the life of a coder, and I gotta say I like it. Being a designer by nature the idea of just typing out a bunch of lines of code for hours did not seem too appealing, but after actually learning the process it’s a lot of fun. When everything works, its extremely rewarding. But I digress…
https://play.google.com/store/apps/details?id=com.SmileMoreGames.SuperBubbleBust
I decided to go for an infinite runner type game, with a control scheme more like helicopter rather than flappy bird. I decided to go with such a over done genre simply because it allowed me to learn some fundamentals that I feel apply to most games such as random timed spawning and parallax backgrounds and such.
All of the game assets were created by me other than the music, for which credit goes to Matt Mcfarland ( http://www.mattmcfarland.com/) and the only plugins I used were the facebook sdk and the necessary android plugins.
So I am asking for any and all criticism and advice that you have to offer.
I am new to the whole android monetization and am currently running adbuddiz intersitials, so if anyone has any info on them or any networks to suggest that would be much appreciated as well.
Thanks for taking the time to check it out