Super Level Optimizer

You shouldn’t think of optimization of Your game more. SuperLevelOptimizer optimizes a scene for You. All that You need to make, it only to watch the seven-minute training video and You will be able to optimize Your game in couple of clicks of a mouse.

Super Level Optimizer : Super Level Optimizer | Utilities Tools | Unity Asset Store
Super Level Optimizer Lite : Super Level Optimizer Lite | Modeling | Unity Asset Store

SuperLevelOptimizer advantages:

  • Unity 5 is supported!
  • Reduces load of GPU
  • Support of Occlusion Culling is added
  • Completely automatic work
  • Idle time in training, intuitively clear interface
  • Bakes textures in atlases
  • Combines meshes
  • Bakes tiling textures to atlas
  • Source assets don’t change
  • All materials is supported
  • PBS shaders is supported

SuperLevelOptimizer is the tool created in order that the user had no problems with game optimization. The most clear and the most effective.

If You have any problem in use, You can contact me by email at: andre-orsk@yandex.ru

Crazy discount only 24 hours!

To release in the Asset Store is preparing a set of my assets for optimize.

Performance Tools Link : http://u3d.as/HiY

Super Level Optimizer number 5 in Top Paid!

If You want to receive in advance information related to my assets, write to my e-mail: “I want to get information.”

hi ,your asset is incredible , is there anyway to combine terrains with the other meshes? because as you know terrains won’t be counted as a mesh.using terrains in scenes consumes lots of draw calls, or what can be done for water? water also takes numerous draw calls

1 Like

Hi,

Thank You for asking and thank You for considering my asset incredible.

In the application of Super Level Optimizer to Unity Terrain there is no sense, because Unity Terrain is not just a standard mesh. Terrain carries a lot of action without our intervention. For example, the use of different LOD’s, as well as the division of Terrain into chunks, to ensure the work of Frustum Culling.

The same applies to water. Water uses a lot of Draw Calls because of the shader, which is used for water, and combining meshes here does not help.

Sorry for my poor English :slight_smile:

Kindest regards,
Andrey.

Hello everybody,

I want to inform You that I stop working Lite version of Super Level Optimizer. Since Super Level Optimizer Lite can give You wrong and incomplete ideas about the full version of the program. In addition, supporting this asset takes a long time, which I can spend on improving my other products.

Kindest regards,
Andrey.

New update coming soon!

The new update was released in the Asset Store!

In the new update, it became possible to search by the tag!
And also made some corrections.

!BAD HUMOR ALERT!

This is really more an experiment or a joke.
But any ideas how can I get 2 batches.:smile:

(Really super level optimizer)
There are 3 materials (mobile diffuse) everything except red cube is static.

:):):):):):):slight_smile:

I have one idea how You can do this. You need change color of objects not by parameter of shader, but by texture. Then bake it in atlas and combine meshes. :wink:

They already have, but textures is 1x1 color pixel, and I think shader is not getting 3x1 pixel texture correctly so everything looks like gradient from orange to white.

3150011--239404--Набросок.png

is this asset still working? planning to buy it

I apologize for not taking the forum so long. I try to answer as fashionably sooner to all those who send me e-mails. Please send your questions to this address: andre-orsk@yandex.ru

For a long time there were no updates :slight_smile:
I am pleased to inform You that all my assets have a discount for subscribers of Unity Pro / Plus

Soon there will be a new update for my assets!

Super Level Optimizer is just updated!