super low fps , why ? see my stats

Hello, i only added 1 object in my scene and my fps is going super low…

what can be the issue ???

see this image here - Imgur: The magic of the Internet

hey, what to say, as u can see in the rendering time is absolutely insane O.o I would expect this value on a fps (but it’s not possible), not in such a simple scene.
BTW here u can see what I mean :


if u want to have a mcuh more detailed guide just look here → Unity - Manual: The Rendering Statistics window

There could be various reasons for this terrible rendering time :
-too many textures or materials
-too much complex shaders
-a loop in a script without end
-etc

I hope u have fixed it, but if it’s not like this just launch the profiler (Window–>profiler) and look at the column “Time ms” as u can see here Unity - Manual: Profiler overview and link another image

I hope u fixed your problem, but if u need any help just send me a pm or leave a reply :smile:

Enjoy Unity :wink:

I’m noticing your polygon count at about 70,000. That seems far too high.

I have the same problem, i get around 1.7-2.2FPS, ive sent an error report and so should anyone else that has this problem.

Whats your graphics card? It looks like you’re using SSAO and Deferred Rendering. Maybe thats enough to drag it into the tar pits.

Also, open the Profiler (under Windows), and post a screenshot of that.

Do you have any scripts running? Or do you literally just have 1 model?

Can’t agree more.
by the way, VRAM is 64.0MB, it seems that you need a stranger Video card?
There are 8 render textures, is it because that you are using some complex shaders(like camera image effects or water or mirror?)

As an example, the stats is like this on my XP:
Graphics 9.5ms
Tris:1.3k, Vertis:1.7k
Used Textures:20 - 3.8 MB
Render Textures:0 - 0 B, Swiches:0
Screen:932x415 4.4M
VRAM usage: 4.4 MB to 4.9 MB (of 0.50 GB)
VBO Total: 100 1.1 MB