Is it possible to create some levels similar to Super Mario 3D World with ProBuilder and Polybrush? I have some idea of how to recreate some art, but I have some questions :
How to recreate this smooth transition between the 2 types of terrain? Is the sand terrain lower than the grass or is it just an impression?
For each object that is in contact with the grass, the grass goes up a little over the object. How can I reproduce this?
And one last question.
How to create a smooth transition between the side and the top of an object?
Has anyone worked with something similar and would have some tips?
A simple unity example! How to improve the transition from the sides to the top?
Or from the ground to the wall?
I’d use a triplanar shader for most of this (google it if you aren’t familiar). And block/cliff faces should have a beveled edge, giving them that rounded appearance and smoother texture transition too.
Where a block is sitting on grass, they’ve simply put a little transparent (or cutout) poly with a grass texture around its base. Carefully matching this to the grass texture on the top of the terrain/ground block gives the illusion that it’s the same grass (even though it is not).
You’re asking about ProBuilder, but it doesn’t make any difference what tools you use to create the meshes. Most of the magic here is in the shaders, not the meshes anyway.
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