Alright, here’s a convoluted situation:
(See 3D world spinning with Mario on a planet moving around the planet and the camera following him, only this is in 2D so it’s easier to figure out…kinda)
Pretend I’m playing 2D super mario galaxy. How do I jump?
I’ve tried to use collision, raycasting, booleans, all to no avail because the ground is somewhat uneven and the ground doesn’t always register according to the player; sometimes the player is allowed to jump while moving, sometimes he isn’t. Additionally, how do I figure out the current player’s ‘y’ axis and apply force/velocity in that direction? Especially if it moves, there’s no fun way to keep the velocity going in that direction; it’ll try to apply it in the same given direction, and things get messy.
Current implementation includes using AddForce to ground the object, but when jumping applying velocity in the y direction.
Unless I’m doing something wrong, I’m all out of ideas, so help would be greatly appreciated.
Thanks!