Superstick - 2D Video Game Progress

Guys,

I’ve been working with some of you by asking questions and you helping me out, I have to say this forum is amazing. I wanted to post my progress, so far I’ve spent about 2 months in “Superstick” using some of the new Unity 2D Tools, I’ve really enjoy the tools and learn a lot from all of you. Here’s a demo video, I like you to give me feedback, feel free to say this SUCKS / STICKS, anything, I don’t care I want honest feedback. There are things like Worlds that have funny names and for now are just placeholders, also music will change, I managed to get some temp music using Garage Band, I’m actually having a famous musician help me out with this. Please feel free to say something I won’t get offended.

Let me tell you what I’m looking for since I’ve played this million times and I can’t tell if there is potential or is a good game:

  • To me walking animation looks weird.
  • Game play seems to need some innovative platformer feature. Right now most of the feature are available in all platformers. What I like is the Gravity switch.
  • It feels like the levels are too short? What do you think?
  • Too much black? Do you like the style? Does it look too much like any existing games? I like to avoid this.
  • Debating to add enemies, My story is just about Superstick trying to get his way out of different worlds, I’m still working on this story.
  • Dialog? Should I? Any thoughts?
  • Should I add the ability to climb of the ledge of platforms?
  • Any other game mechanics you think would be fun?
  • Skip button is just for dev mode, It will be removed. In case you ask.

Anything you say helps :slight_smile:

Thanks here you go:

I love how much progress you’ve made in just 2 months! I was really looking forward to seeing your hard work in action and it looks like it’s paid off.

I’ll agree there, but only because I’m super critical of my own work. It’s suited for the game but you can always tweak it a little to get the “weirdness” down a bit.

I like the available features but yes, you should try to add some unique aspects to it. The gravity switch is genius!

It’s hard to tell without actually playing them. You’ve been working on them yourself and know them inside and out so it’s really easy for you to say that but on the other hand, and average player might think them to be pretty difficult.

I LOVE THE BLACK! :smile:

I’d do it, maybe minimally.

Dialog is always a nice element in any game.

Maybe, I guess it depends on the implementation.

I always liked grappling hooks and other things that add a nice skilled dynamic to the game.

Again, great job so far! Keep up the amazing work. I’m looking forward to more.

Mike

Looks awesome man ! :slight_smile:
Did you use any GUI plugin ?

  • Andreas

Great job!

  • I like how the view scrolls across the level at the beginning. Perhaps also include a feature where the user can drag the screen around with his finger during game play in order to see where the next stars are.

  • I like the animation when the guy dies LOL

  • I think there is too much black. I suggest adding a bit of dark yellow color for the stars and for the exit door. In the one level where you had to move the block at the end in order to jump up to the exit door, initially I was wondering what you were doing because it appeared to me like you had already reached the end of the level. It wasn’t obvious to me that the exit door was up above. Likewise the stars need to be dark yellow so that they are more obvious.

  • As UnityLover says, I LOVE grappling hooks too… you should consider implementing them. Have you seen this awesome old school game?..
    http://youtu.be/CKCJYNFAteI?t=46s

NOTE: In Bionic Commando, the guy can NOT jump, he can ONLY use the grappling hook. I think this makes it unique and challenging!

No Plugins, I wrote everything using the standard GUI API. I wrote a routine to animate all the menus but that’s about it.

Thanks guys I appreciate all the feedback. I’ve been looking at this for too long and is always helpful to hear feedback from other developers. I will take a look at the new mechanic you suggested and see how it flows through my game.

Some other things I’m considering as well which would take some time to developer:

  • Creating a map scene just like mario where you can see all the different levels from a up view perspective. I haven’t really figure out the best way to approach this but I’m thinking on using iTweenVisual for this when the curves determine the path where the player needs to traverse over the map.
  • I’ve also use iTweenVisual for the camera animation, is so handy.

Thanks for the link Kurius I will take a look when I get home.