Superstick Editor View Workflow

I tend to have to modify my game objects settings quite often, example I have blades in my game, water, fire, moving platforms, and all have an associated script for them, as so:

My Blade has the following options:

What this allows me to do is easily change settings and reuse reuse reuse the component in different ways :). I found that by having a Split 2 layout set it was easier to play my game and also see how my objects were behaving.

:slight_smile: Just sharing progress…


Very cool! I have been doing something along the same lines, primarily for FX and quick-hitter type stuff.


Mostly it was so that I could layer sort (and see them in the editor) non sprite stuff. I use it more and more often, so have been expanding it as needed. It adds a few things elements to the sprite/go as well like alpha. So I can set the the transparency externally easily with [target].alpha = .5f. I like your idea of adding motion, I may add that as well.