[AssetStore link] (50% release sale)
[Documentation] [Join our Discord] ️[Demo] [Tutorial]
SuperTiles is an easy and an actively developing tool for building various of turn-based games
It has already included important Features:
Hexagonal and Square maps
A* path finding
Turns could have sequential unit type transitions or based on unit move range
Popular items (heal) and weapons (gun, grenade) already done
Looks like these features won’t cover the full range of necessary tools for all turn-based games, but be sure it won’t stay rigid and get many updates! SuperTiles is in dire need of your feedback to define the most important direction for future developmpent.
SuperTiles is based on ProtoTiles asset, which is free and is a good point to get acquainted with Red Bjorn asset structure and code style.
Update 1.0.1 is already in live.
It fixes a bug with an incorrect editor windows display when not common editor UI scale was used
Also, I created a [SubReddit] to share the proccess of asset creation with everyone.
SuperTiles version 1.1.0 is in live!
Here are Release Notes:
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Added Effect support
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Added HealthRule support
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Added ItemTag support
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Added Effect add/remove logic to all existed Item ActionHandlers
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Added new Level ActionRules types: HitAndRun, ActionPointsTwo
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Changed Example level (Level Hex 2):
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Added 2 new guns (Flamethrower, OilJar)
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Added 4 new effects (Bleeding, Oil, Slowness, Weakness)
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Added 1 health rule (if unit has Oil effect than item with Flame tag will make double damage)
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Fixed a bug with BulletView min speed logic
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Renamed ActionRules:
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CommomRules → HitAfterRun
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NoMoveAfterItem → ActionPointsCustom
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Renamed TurnSequence → TimelineUnits
Update 1.2.0 is already in the work.
It will add Save/Load/Delete file logic.
It took a long time, but finally the SuperTiles update 1.2.0 is released!
Here are Release notes:
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Added lightening for item available tiles
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Added customization for tile lightening
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Added Save/Load/Delete savefile logic
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Added auto-save support
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Added delay before the game will start
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Added easy-upgrade item method (for items created in version below 1.2.0)
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Added in-game menu UI
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Added default creator for
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Level (ActionRules, TurnResolver)
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Item (ActionHandler, TargetSelector)
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Effect (EffectHandler)
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HealthRules (Condition, ValueConverter)
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Renamed:
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BattleEntity.CompletedItems → BattleEntity.TurnItems
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BattleEntity.TimelineUnits → BattleEntity.UnitsTimeline
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MapEntity.CreateCell → MapEntity.TileCreate
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Replaced create game logic from LevelEntity to GameEntity (edited)

SuperTiles version 1.3.0 is live now!
Here are Release notes:
- Added item animation support
- Added loading from the selected level (Editor)

[AssetStore link] (50% release sale)
Documentation Join our Discord ️Demo
SuperTiles Multiplayer is a useful toolkit for turn-based tactic games creation which also includes multiplayer support. Multiplayer is based on Photon Unity Networking 2 asset.
Hexagonal and square map painting tool
Pathfinding (A* algorithm included)
Different types of item use behaviors
Simple but easily upgradable AI behaviour
Scene management system
Save system
Multiplayer mode
SuperTiles → SuperTiles Multiplayer upgrade = 5$ during 2 weeks after launch (35$ later)