Hey,
Ok so i have had this weird problem for quite some time, which i just found the solution to and which seems to be a unity bug so here goes…
I have a cylinder mesh with a capsule collider, a rigidbody and 1 attached script to it. The only thing the script does is disable the game object on collision. As soon as the script disables the game object i get this error in console:
Supplied NxActorDesc is not valid. createActor returns NULL.
It doesnt crash the game or anything but i just get this error, and i get some weird behaviour when i try the game on my ipad…
I tried several different methods to fix the error, e.g disabling the mesh in a later frame, changing collider types, using my own model instead of the builtin cyldiner mesh, etc… but nothing worked…
but i just managed to fix the the problem if i add a mesh collider with the capsule collider and then disable the mesh collider…
i hope team unity looks into this for a future fix…