It would be nice to have an additional option, which has to be ticked to show assets that are deprecated, which could work in a similar fashion to the show preview packages.
I mean, 99% of the time, when I’m wanting to import new assets, I’m interested only in the ones that are not deprecated.
And I don’t care about paging, just give me a long list that I can scroll trough.
Paging cost a lot of time for the user, because you never know on what page the asset you need is.
Love the feature, but there is one huge issue for us. We own lots of assets. And I mean LOTS of assets. Yet there is no “show installed assets only” filter option… this makes it absolutely impossible to make sure we have all assets updated for example.
I just tested this and navigating my asset list is very tedious, as you have to click “Load more” to reveal more and more of your assets.
The current workflow to find what assets I have picked up is:
Open Package Manager
Select “Assets” from drop-down
Scroll down list
Click “Load more”
Unity freezes for 5 sec
Scroll down list
Click “Load more”
Unity freezes for 5 sec
Scroll down list
Click “Load more”
Unity freezes for 5 sec
Scroll down list
Click “Load more”
Unity freezes for 5 sec
… the list is sorted alphabetically and after doing these steps and having to wait 20s in total, I would probably still be at “A” or “B”.
While downloading the next “load more” entries, it also causes Unity to freeze during this time.
Can’t you add a button/option to load the entire dictionary at once? It’s just text that usually compresses really well. Even if someone has 10000 assets in their list, that shouldn’t take too long to query/download.
OMG! Who in the world breaks what is just working previously in the name of getting better? I have urgently to upgrade one of my assets related to a problem I am experiencing to see if it solves the problem, and I can not. I am loosing time! One more reason to leave unity. Unfortunately, I am close to release with this project, and started to think to migrate despite that.
Don’t. Engine migration almost always kills the project.
Also - don’t think that there is any engine out there, any engine whatsoever, that will not waste your time with stupid BS. Every engine has it’s own BS.
Not trying to be pesky or what not, just trying to save you from huge time waste that is engine switch.