I’m trying to test out Unity Cloud Build to see if it’s something worth using. So far, I haven’t been able to get a successful build. I’m trying to get an Android build created but it never finishes. It appears to time out after about 20 minutes and then restart automatically. And then the second time it tries to build it just ends after ~20 minutes in “unknown” status. It should not take 20 minutes to build.
The last lines of the log look like this:
Log Tail
[PLAIN]
7514: [Unity] Non platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll (this message is harmless)
7515: [Unity] Loading /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll into Unity Child Domain
7516: [Unity] Non platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll (this message is harmless)
7517: [Unity] Loading /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll into Unity Child Domain
7518: [Unity] Non platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll (this message is harmless)
7519: [Unity] Loading /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll into Unity Child Domain
7520: [Unity] Refreshing native plugins compatible for Editor in 0.55 ms, found 0 plugins.
7521: [Unity] Preloading 0 native plugins for Editor in 0.00 ms.
7522: [Unity] Platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/Frameworks/Managed/Mono.Cecil.dll (this message is harmless)
7523: [Unity] Platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/Frameworks/Managed/Unity.SerializationLogic.dll (this message is harmless)
7524: [Unity] Platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/Frameworks/Managed/Unity.DataContract.dll (this message is harmless)
7525: [Unity] Platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless)
7526: [Unity] Platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/Frameworks/Managed/ICSharpCode.NRefactory.dll (this message is harmless)
7527: [Unity] Platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/Frameworks/Managed/Unity.IvyParser.dll (this message is harmless)
7528: [Unity] Platform assembly: /UNITY_PATH/Unity/Unity-5_2_1f1/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.dll (this message is harmless)
7529: Unity Cloud Build restarted this build process, look for the next one.
7530: Build was canceled
7531: postbuildstatus finished successfully.
7532: Deleting project workspace…
7533: Finished: CANCELED
Status: RESTARTED
[/PLAIN]
The compact log output has some warnings and an error but doesn’t really help me figure out what’s wrong:
Compact Log
1: [Unity] Initialize engine version: 5.2.1f1 (44735ea161b3)
2: [Unity] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’
3: [Unity] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. —> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: ‘UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’
4: [Unity] UnityEngine.Debug:LogError(Object)
5: Unity Cloud Build restarted this build process, look for the next one.
6: Build was canceled
7: Finished: CANCELED
Status: RESTARTED
Is there anything I can do about this?