Support for iOS remapped controls

as per https://developer.apple.com/documentation/gamecontroller/gcphysicalinputprofile/3867057-hasremappedelements?language=objc

are there any plans for the unity input system to detect/support remapped controls?

They should work right now already? E.g. if user remaps A to B, then pressing A should trigger B in the game, this should be already working.

We could bring the platform remapping info to the system (interesting how you can remap in iOS 14.5 but API is only available in iOS 15). What do you expect to do with it? Any prominent usecases?

I think only one is missing right now is being able to show correct buttons in the game UI

thats the key use case that apple is now requesting, the ability to show the correct glyphs based on the remapped controls (eg. a user remaps B to A on an xbox controller, we need to be able to both receive the input as A, but display the glyph for B)