ShaderGraph currently does not support the creation of shaders that are compatible with Particle System GPU Instancing.
For instance, when I create a “Lit” ShaderGraph and use it to make a material, I see a checkbox labeled “Enable GPU Instancing”. Unfortunately, this option does not function with Particle System GPU Instancing, as noted by one of your engineers in this message:
@FredMoreau
Could you consider adding support for generating shaders with ShaderGraph that can work with Particle System GPU Instancing? Could you please add this to the ShaderGraph roadmap?