Hello Pixyz community!
Quick announcement to share that metadata are now supported in Unity glTFast!
It means that .glTF files generated by Piyxz Studio & Pixyz Scenario Processor and carrying metadata (‘extras’ tag in glTF) can be loaded in Unity Editor/Runtime through glTFast, while preserving metadata.
3D/CAD > Pixyz > glTF > glTFast > Unity Editor/Runtime is the preferred and recommended workflow.
You can find here a documentation explaining how to access and use those extras.