I’m working on a PC game with Unity and primarily want to support community mapping.
Unity editor and licensing presents some issues.
- The community can’t be expected to buy $1,500 Unity Pro to make a custom map, thus they would use Unity Free. This would mean poor lighting, poor optimisation, among other things.
- Unity editor is overkill as a community map editor.
If you make a map for source engine games, you have access to the same lighting engine.
But our lighting engine in Pro is not available obviously in free. How do we allow mappers in the community to be able to produce the same lighting quality or similar?
Do we have to go as far as creating a custom editor with a custom lighting engine?