Suppressing ADB logcat console output

I’ve noticed that by default Unity mobile games print out a lot of logcat data to the console (i.e. accelerometer settings, shader compilation errors, various metadata) which is useful for debugging, but not particularly useful when in production. I’m also concerned about any potential performance hit that be incurred by excessive console output.

Is there an option or script inside Unity or even Eclipse that I could use to suppress this console output?

Thank you.

Hey, this should help 域名已过期,无法正常使用

Looks like unticking Enable logcar Profiler will do the job. I will try it out myself …

Thanks, disabling the log cat profiling option did the trick, I don’t know why I didn’t see it before. I never realized how much Android output is send to logcat, not only by Unity, but even by system processes.