Supress 'BoxColliders does not support negative scale or size.' warnings in builds?

I’m getting this warning due to flipping the collider’s parent via setting the x scale as negative.

I do try to fix the actual collider scale issue by setting the collider size.x as negative (to result in the final caulcated collider scale being positive) within the same frame, but I still get these errors. My builds have these warnings spammed, and I’m worried that about the cpu impact of the build constantly logging these warnings at runtime. Is there anyway to suppress these warnings for builds?

Thanks!

Bump, still looking for help on this :frowning: