I just got a surface pro 2 and wanted to test out my IOS game on it, so I thought the quickest way was to simply make a PC build and use the desktop to run it. It worked great, however I found a issue with my input.
I’m working on an action RPG (see sig if interested) where you touch to move, but holding the touch screen makes the character follow your finger. This works great on my desktop with a mouse and on my Iphone etc. but it seems holding on a surface is the way to access the right mouse button through touch.
Is there any way to disable that when its running on a surface so I can detect a hold? If it makes a difference, I’m using mouse input not touch in the code so it works on my desktop and iphone with the same code.
Now I’ve typed this, I just realized detecting the right mouse button might work on a surface, but I’d still be interested in a way to disable holding for right mouse button inside my game when it’s on a surface, if that is at all possible?