Can someone let me know what the members are and if it is in pixels or normalized (and if so what range). I can’t find anything detail in the documentation and can’t really glean anything from the few postings I found searching.
I assume the components are x,y, z &w with x y corresponding to the X and Y positions, z width and w height.
Reason I ask is that I would like to write a shader that approximates a scanline effect so want to clip every other line of the texture I am writing, or possibly increase its alpha (so it will become more transparent).