Hi there,
I have a surface shader and would like to chance the tiling of uv_MainTex in the shader. Thanks for the help.
~Andrew
Hi there,
I have a surface shader and would like to chance the tiling of uv_MainTex in the shader. Thanks for the help.
~Andrew
Okay, this is ridiculously easy:
uv_whatever*(number of times you want to tile)
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