Hi everyone,
I would like to know what is the best solution. Here is the setup :
- A wall of a face with a hole
- A bunch of objects behind
- A Raycast to select object
What kind of collider should I use for the wall ?
The most optimized solution is a Box collider but how can I handle the hole ? A mesh collider is not the most optimized solution especially with Raycast.
Is there a way to set-up automatically multiple Box collider to match the shape of the wall and the hole ?
Thanks a lot !