Definitely, as well as results of current Surforge asset.
Texture requirements pretty much similar everywhere.
Thanks so much!
smart move as an Unreal user, and Unity since Unity 2. and a professional for 30 years, I use alot of standalone tools, and that was the best thing you could of done, you can get other users, NOT just Unity users.
Software like World Creator started in Unity but most of there customers are Unreal, Film etcā¦
I advise you to have a webpage some where so people can find you ā¦ Do you have a Discord??
I never bought your asset for Unity, but as a standalone I wouldā¦
Unity does not care about its developers who release gamesā¦SO not surprised by there behavior ā¦ when I retired to make my own game I went right to Unreal Vs Unity for my open world gameā¦
anyways, iām a UX/UI Designer, and texture artist in Substance Designer, I personally like using good texture softwareā¦ and non destructive is the way to goā¦ So looking forward to seeing what you madeā¦
Thank you for your words of support.
No time for Discord unfortunately. Still a lot have to be done.
The amount of things easily accessible for Unity Editor asset, but required to be done from scratch for standalone app is overwhelming. Undo, files, texture picker, etc. Most of this I finished.
Hi Sergey, thanks for Surforge, itās among my favorite tools ever. I was wondering if thereās a resource somewhere that specifies which maps are exported in which channels of the exported maps.
Specifically, Iām planning on using the outputs of Surforge in 3ds Max (yes, a game engine outputting to an authoring software like Maxā¦ itās opposite world!), and while most of the maps go into Maxā PBR materials just fine, I havenāt been able to figure out where the Roughness resides.
I might also use the maps in another engine eventually, so a general explanation on what output is where would be ace. My apologies if Iāve missed it, I had a look through the docs and a search of this thread but neither gave me the results I hoped for.
Metallic/roughness workflow in case it wasnāt clear.
Also, good luck on the Standalone edition, Iāll be sure to check it out when youāre done!
Hello,
Thank you very much for your words of support and feedback.
In Unity (and Surforge) roughness stored on the alpha channel of your specular/metallic map.
If you need to separate the roughness, jush search for āexportā in āSurforge.csā file.
It shouldnt be a problem to combine/split the data as you need with a couple of hacks.
Ya, it for sure takes a bit of time, it was part of my job, but at the end of the day it pays off by alotā¦
anyways good luck on what ever you do, but, I do recommend Discord, Discord is mostly for other users to connect, and help each other. .I even have one that just helps, Unreal, Unity and other game developersā¦ and I personally have ZERO time, but, I multi task and help when I canā¦
its also a great way to get the word out about your toolsā¦ Just saying.
I rarely come to Unity forums, alot of users, donāt either anymoreā¦
but either way. I wish you well. .
Surforge 1.4.6 update is ready and live.
ChangeLog
Unity 2023.2 support.
fixed: A call to Blit repeated error message.
Thanks for update! Cant wait texturing tool!
Anyone know how to fix this error, which appears on importing the asset.
Hello,
Thank you very much for your purchase.
In you email you wrote you installing Surforge on"Unity 2022.3.0".
It is not uncommon something could go wrong while installing assets on Unity pre-releases or raw versions.
This sometimes happens not only due to assets, but also due to the issues with early Unity releases.
Update:
Just tested on Unity 2022.3.21f1, works fine.
I assume that the source of the issue is raw ā0f1ā version of 2022.3.x
Hi Sergeyv_3d, is there any news or screenshots about the new texturing tool?
Hello,
Work is at full swing. Here are some new screenshots:
Texture picker. It shows contents of texture resource folder, grouped based on subfolders and file names.
Roof tool.
Convert Poly Lasso object to faces. Top face is Ngon, other faces are quads.
Hope you like it
Thank you! Looks very tempting!
Nice, would like to use Surforge with HDRP* - canāt wait for the standalone app
- I know I can install the asset into a separate Unity project - I just donāt want to deal with duplicate assets/moving blender files around after changes - this too is something you should watch out for in the app. A big part of why I use Unity is because thereās no export step - I just have my Blender files inside Assets
Great news!
Surforge 1.4.7 update is ready and live.
ChangeLog
Added mesh scatter along curve for Poly Lasso tool, with handy options to control step, rotation, align and variations.
Scattered details combine into single mesh for best performance, and result has all Poly Lasso object features, like scale and offset control.
added: 6 stitches Poly Lasso assets.
added: 3 chain Poly Lasso assets.
Great news!
Surforge 1.4.8 update is ready and live.
ChangeLog
Unity 6000.0 support.
Added area mesh scatter for Poly Lasso tool with all appropriate options and controls.
Added chainmail (simple and detailed) and scalemail Poly Lasso assets.