rescive ssr transparent blocks out glass objects within glass objects and emssion of glass objects inside glass objects do not work only single glass objects work with emission and also bullet tracers that are semi opaque or transparent do not work with screen space reflections with real time reflections probes like why is this not been solved this is like basic cool AAA video game effects i thought AI would help this billion dollar company solve these problems also is it me or is real time ray tacing even with no path tracer low frames per second and not optimized well also why is path tracer not realtime?
What is the bug you are reporting?