Hi there! Please take some time to answer some questions if you have experienced working on a game title that’s now commercially available ![]()
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How many people are in your team?
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Do you have an office or do you work from different locations? If you work from different locations, what software or methods do you use to be able to work together while being geographically separated?
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How did you raise your funds to make your game?
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Are your team members paid with a salary? Is it hourly pay? Is it profit sharing or something else?
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Do you do your own marketing or do you hire advertising companies to help you? If you do your own marketing, how do you do it?
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Was your game a financial success? If not, did each team member get paid and what was the team’s reaction?
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Do you keep the same team members when working on a new game project or do you replace them? Do you plan to expand and add more team members?
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After releasing a game, how do you handle customer service for problems like game glitches, refunds, and other things? Do you hire separate customer service representatives to handle these matters or does each team member handle it as well?
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For how long do you plan on providing customer service support to the last game you released?
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Where do you think is the best place to release your game? Retail stores, online distribution solutions like Steam, or your own game’s website?
Optional Info:
Name:
Job Position:
Game Company/Team:
Games Released You Were Involved With (please include links/websites if you want to):
Average Money Earned:
Thanks in advance ![]()