Survey - Windows builders [ no longer accepting new applicants ]

Hello fellow Unity creators!

Are you interested in trying out Cloud Build using Windows builders instead of macOS? Or, have you been waiting to build your Windows Standalone projects that use IL2CPP? If so, we want to hear from you! We’ve added this new capability into our build infrastructure and need help to make sure it works for as many different cases as we can. If you’d like to participate, please complete the very short survey below which includes more details about the program.

Click here to begin!

Your participation is greatly appreciated. Thank you!

The Cloud Build Team

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Hi Brad,

Great idea!

I’m interested in Windows UWP (IL2CPP) build support though, but see it’s not listed. Is it still WIP and hopefully added in the not too distant future?

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I’m interested UWP Cloud builds targeting HoloLens2 (just filled in the survey). It would be great to share builds with the team (hololenses) in a quick and easy way.

I’m interested in Cloud builds for IL2CPP on all platforms – iOS, Mac OS X, Win64, Android and Linux.

I’d also like the ability to buy actual build hosts – the $10 an hour ones are too weak.

Our demo Android build takes the cloud instances 4+ hours vs. my workstation that does it in 10 minutes.

I am interested in Cloud builds for IL2CPP for windows, the survey is not active whats the status of this?
Also, is IL2CPP supported for macOS Cloud builds?
Thanks

Sorry, we have closed the program to new invitations as we are now preparing to release it for all Windows targets.

Yes, IL2CPP is supported for macOS builds.

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Glad to hear the Windows IL2CPP support is coming!

I am interested as well, just starting a new project and was looking to use cloud builds to alleviate CI headaches.

Is there any ETA on when this will be available? I am also interested in Windows standalone IL2CPP support.

Is there any news on this?

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An update would be nice.

Does this mean it didn’t work out? Because I can’t cloud-build for IL2CPP here in early 2021

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Hi Brad,

As the others say, any updates would be much appreciated please. Still very interested in UWP (IL2CPP) Cloud Build Support.

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So the fact that i can not build windows and mac is il2cpp on UCB is not a bug,? it is just missing for over 2 years now? is this a joke? o.o

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IL2CPP on Mac works just fine. IL2CPP on Windows requires Windows build agents which are currently in Beta and being worked on pretty aggressively.

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[quote=“victorw, post:15, topic: 798323, username:victorw”]
IL2CPP on Windows requires Windows build agents which are currently in Beta and being worked on pretty aggressively.
[/quote]Hi Victor,

Do the new agents support WinUWP (IL2CPP)?

If so, do you have anymore capacity for another beta tester please?

My current project is leading on that, so I’m doing daily builds.

Hi,
Any updates on this?

Any updates on Windows build servers? We’re dead in the water with our HoloLens client work as it relates to Unity Cloud build, for now.

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For a long while Unity has been advertising IL2CPP essentially as “better performance, but longer build times”. Cloud Build is supposed to offload builds into the cloud, so I can continue to work instead of having to wait. Perfect match, right? Then how on earth could it ever come to pass that IL2CPP is not supported on Cloud Build? This is so mind bogglingly stupid, I’m getting dizzy from shaking my head so much… :wink:

Looking forward to IL2CPP support!

is there any update or ETA on this?