Are you interested in trying out Cloud Build using Windows builders instead of macOS? Or, have you been waiting to build your Windows Standalone projects that use IL2CPP? If so, we want to hear from you! We’ve added this new capability into our build infrastructure and need help to make sure it works for as many different cases as we can. If you’d like to participate, please complete the very short survey below which includes more details about the program.
I’m interested in Windows UWP (IL2CPP) build support though, but see it’s not listed. Is it still WIP and hopefully added in the not too distant future?
I’m interested UWP Cloud builds targeting HoloLens2 (just filled in the survey). It would be great to share builds with the team (hololenses) in a quick and easy way.
I am interested in Cloud builds for IL2CPP for windows, the survey is not active whats the status of this?
Also, is IL2CPP supported for macOS Cloud builds?
Thanks
[quote=“victorw, post:15, topic: 798323, username:victorw”]
IL2CPP on Windows requires Windows build agents which are currently in Beta and being worked on pretty aggressively.
[/quote]Hi Victor,
Do the new agents support WinUWP (IL2CPP)?
If so, do you have anymore capacity for another beta tester please?
My current project is leading on that, so I’m doing daily builds.
For a long while Unity has been advertising IL2CPP essentially as “better performance, but longer build times”. Cloud Build is supposed to offload builds into the cloud, so I can continue to work instead of having to wait. Perfect match, right? Then how on earth could it ever come to pass that IL2CPP is not supported on Cloud Build? This is so mind bogglingly stupid, I’m getting dizzy from shaking my head so much…