Gregs Fps System
Please provide feedback in the comments even if its bad i want and need to hear it this is my first asset that im developing and want to be told if im doing something wrong
Bio
Hi im currently working on a series on kits one of which is this fps kit its very early stages (only 1 days work) but i think it is already looking very smooth. what do you think?
Videos
Current Features:
-Full body awareness(partially animated)
- easy to use weapon manager(can link in with any inventory system(tested with 2 inventory systems so far and works fine)
- easy to add recoil and zooming positions using vector 3’s. and animations using vector 3’s
- multiple fire modes for every type of gun.
- changeable fov when aimed good for sniper scopes
- full fledged inventory system
- enter/exit any type of vehicle with ease
- takes only a few minutes to set up a new gun
- Crafting system with unlimited possible recipes(limited only by screen size)
Updates will be placed in comments and i will update main thread once every major update
The other thing that im currently working on is a vehicle entering/exiting script which can have many seats and doors and works similarly to gta ill post more about soon
1 Like
good job. things like vehicle entering is very hard to create so I think you have a good plan going.
thanks its pretty much finished i just gotta make documentation for it
if anybody knows of some good royalty free models that i can include in the package could you please link them? im looking for a pistol,assault rifle and a sniper just as generic guns that i can include. or if someone wants to make me some? they dont have to be high quality just functioning
Full body awareness test.
- animations are not final
- more animations are to be added (crouching,strafing,crawling)
- this was just a test of the coding side of things to see if it can be done ive not worked with mechanim before nor have i worked with the character controller is all new to me so it i will take longer to learn and implement.
- i am working on hooking the gun up to the animations so that the gun proceduraly moves using ping-pong slimier as to what you see in rust this means that you will only requires a reload animation for your guns saving a lot of time and effort
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New walking/running animations for the guns synced with the player
- reworked the recoil system now much easier to see where your bullets are going
- added more settings to the gunsway script to include walking/running “aninimations”
- added 2 new guns to test out the different fire modes (thanks Tayer for the donwload)
Inventory system has been partially implemented i followed pidi’s tutorial and edited it slightly to work it
-Crouching has been added as well as crawling but no animations are done for crawling yet.
-inventory sytem is very basic and is not meant to be feature complete.
- next i am working on getting ammo working properly instead of having unlimited. as well as a player stats system with optional hunger and thirst as well as stamina.
if anyone knows where i can find a free vehicle with 4 seats and steering wheel could you please send me a link i plan on including a basic vehicle controller with the fps package and can not seem to find a vehicle to use
Third person weapon animations
-new state has been been added to decide what animation to go to depending on the gun type
- character now moves with the camera.
- added more support for ammo in the inventory.(not finished yet)
Ok guys the system has really evolved in the last couple of days to more than just an fps system i plan on creating a full survival game kit out of this but you will be able to extract things that you need from it fairly easily
Crafting Update
basic crafting has been implemented to the system
health and gathering has been added
New gui, saving/loading of inventory and more third person animations
2 Likes
Added a hotbar and edited a few settings
anyone got any suggestions on what i should add next? i was thinking a melee system but im not sure