Survival Horror Critique

Hey everybody of Unity. I’m working on a level that’s going to have a survival horror feel to it. I have some grain and vignette that you can see in the picture close to the ground. There is also some detail that is being restricted from view in some areas.

Anyways… I would like some critiquing and feedback from you guys. Anything goes. Whether it’s a critique of the level design, lighting, VFX, models, etc. all is helpful. Compliments are nice and make me feel warm inside, but they are of little help. Bashing is also not very helpful. This is a pretty professional website so I have don’t have many worries about things like that, but I just wanted to put that out there.

Another extremely helpful thing anyone could help me with is how to get the detail distance in the terrain settings above 250. The performance of the map so far is very good, and I want to increase the limit to get some detail on the mountain sides visible from most points on the map.





A video ? Images look good !

I’m working on making a web demo, but I might make a video in the mean time.

While images look good, a horror game is about immersion, and the flow of tension vs relaxation. So I guess I’ll could give some more feedback once video is up.
Good start.