I believe its time to finally release my demo!!! Lately I’ve been working extremely hard on my survival horror game which I’m about to show you guys in just one minute. For those of you who have played my other demo, well this one is much more better and is worth taking a look at!
First off, this is developed just by me, a 1 man team (but of coarse i had tons of help from others regarding scripting because I’m not the best programmer out there).
Secondly, I’ve tried to make this little demo as informative as possible, with as little bugs as possible, and as frightening as possible =P. If there is some type of issue you are experiencing (I hope to god you aren’t) Then let me know, and hopefully I can fix.
Thirdly, Ive tried extremely hard to optimize this game, the graphics are quite high level and I’m happy that unity was able to handle it (or myself for that matter).
And lastly, Id love to get more feedback on this demo (I had some good ones from before but the more the better!)
So with those things said, I’m proud to present: Project Epsilon The Demo.
PC VERSION:
http://www.megaupload.com/?d=A8GFOQWT <<<
http://www.4shared.com/file/4xxZAqdb/_2__PROJECT_EPSILON_PC.html <<<
MAC VERSION:
http://www.megaupload.com/?d=HAK15EDR <<<
http://www.4shared.com/file/PcQZDuZb/PROJECT_EPSILON_MAC.html <<<
Youtube Link:
http://www.youtube.com/watch?v=QQcAUMEuUq8&feature=player_embedded <<<
TIP: “Look around, ammo is really valuable, but not as valuable as they’re Heads…”
CONTROLS: (Also located inside the in - game Menu)
LMB: Shoot.
RMB: Zoom.
WSAD/Arrow Keys: Move.
F: Flashlight.
E: Interact(Open doors, etc).
SPACE: Jump.
NOTES: Hopefully you can run this game on fantastic, and on highest resolution you’re monitor can handle, it really looks beautiful. Else, you can always change graphics settings inside the in - game menu options. Have fun, and stay alive…
[Play the demo, then read the rest]:
Well you made it back alive, and I want to know what you think about it. Should I continue this project? Should I take a different approach? What should I improve on in the future? What already looks good and doesn’t need work on? Are you experiencing major slow downs? And so on and so forth.
Id also like to give a special thanks to AkilaeTribe for helping me majorly in scripting and overall, [Sorry i couldn’t add in the chicken that you wanted, I wanted to release this on the 7th].
Again, thanks for playing, and I really hoped that you enjoyed it, as I enjoyed developing it =).
UPDATE [09/08/10]
After getting quite some feedback on glitches and such, I’ve fixed a few things as listed below:
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Not 100% sure, but I believe I fixed the twirly camera glitch that was mentioned by Seraphim.
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Enemies shouldn’t fall down the levels since I’ve added a reinforced collider.
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Waypoints have been fixed, although isn’t fool proof…
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Lighting on the walls have been changed, its no longer pitch black as it was.
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Keycard is a little more visible.
Hopefully this is the last update I do because I must share some bad news… Ive decided to let this project go, it was fun while it lasted and I learned so much. I decided this because working solo has its upsides, and downsides, and its biggest downfall is that it requires tons and tons of work, with school just started for me (today) and me becoming more lazier, I don’t think Project Epsilon holds anything for us in the future, however, I can say that theres a possibility of a brand new project I have swimming around in my mind ![]()
Hope this new upload is glitch proof and again, feel free for constructive criticism.



