This is a game I developed following Will Goldstone’s book “Unity 3.x Game Development Essentials”. It took me about a couple of weeks to make this game following the book. All assets were provided.
I plan to start work on a new game building off the idea of surviving on an island, but the difference is it will feature a much more free-world approach to traveling around the water on a boat to many different islands that can be seen in the distance; it could be described similar to exploration in Skyrim or LoZ: Wind Waker. If you know a good resource I could use for finding more information about scene streaming in Unity please do tell! The only tool I found so far is UniLOD which has not been updated to work with the latest build of Unity.
Was fun to see how things were setup, although I finished the game within 5 minutes, so there is room for expansion
I think the minigame is a bit out of place for a survival game. Maybe try a different approach? Something more interactive than just walking around the island and finding the batteries
I think scene streaming is Unity Pro-only, unfortunately…
Anyways, good start, but it needs some more work to really call it a game
I agree it is a bit dull in terms of how interactive it is, so I’m going to try to figure out AI scripting enemies into this new game I am working on. I found a bit more information on the scene streaming which is controlled using Application.LoadLevelAdditiveAsync which is a Pro-only feature unfortunately. I’ll just have to settle for using Application.LoadLevelAdditive. Thanks for the suggestion.
Hi jheard901. I bought the same book and I’m having difficulty trying to script the door on pages159-169. I’m very new to programing/scripting and I’m assuming that I have some bits of code mixed up, but I’ve double checked and I still cannot see where I made my mistake. Could you help me out?