I’ve gotten through much of the survival shooter tutorial, but there’s no collision detection between the PC and the environment. Is that deliberate, or added later, or am I overlooking something?
The one called “Survival Shooter”, with the sleepwalking guy shooting monsters, with assets on the front page of the store.
Player RigidBody must be set to Dynamic (Uncheck Kinematic) since Kinematic objects ignore physics including collisions