Surviving Pangea: [WIP/Pre Alpha]

“The Prehistoric Survival Game”

Recent Updates
Reworked Velociraptor model and textures. Adding feathers and more color as well as polishing many of the animations. AI has also been completely reworked from the ground up allowing for a wide variety of enemy states. Started work on some early environmental concept art. Currently upgrading engine to the Unity Pro 5.

Latest Video

Quick Summary

This isn’t your typical survival knockoff replacing zombies with dinosaurs. Surviving Pangea will give you a truly immersive survival experience like no other. Featuring a revolutionary 3D inventory and crafting system, fluid physics based combat and a dynamic ecosystem. Explore a detailed open world environment full of unique procedural biomes.

How you survive is up to you. Hunt and trap dinosaurs, gather local vegetation or build a shelter and start farming.

Basic Concept

It is the distant future. You are on the way back to earth from a mission to deep space. Your ship and entire crew are sucked into a rouge wormhole being sent millions of years into the past… A first person, open world, survival based in a semi realistic pre historic environment. When starting a game the main focus will be on the survival aspects like simply finding food sources and shelter. One the player becomes self sufficient the real fun begins with an in depth crafting and large scale building system fueled by extensive resource gathering. Chop trees, mine rare minerals, plant crops, hunt the diverse wild life or set traps while searching for resources. The player will constantly battle hunger, thirst, injury, infection and sickness. All while trying to survive the most dangerous predators known to man.

Combat is fast paced and fluid. Instead of using standard animations attacks are based on individual weapons using real time physics and collision detection. Enemies are difficult and no two fight alike. From basic stick bows and rock axes to more advanced metal weapons there are many craftable items to help you survive. As many of the enemies will be much larger than you, large scale weaponry such as Ballistas are available to build.


The Game World

Playable areas are seamless highly detailed randomly placed biomes. I chose to not use procedural generated areas as they often have odd placements of things and tend to not look as appealing as those that are designed. And the typical one designed open world things tend to eventually get boring after playing the same area over and over. So with my design you get the best of both. A procedural map that will be different every time you play but will bring great looks and level design. This also allows for expansion of the world area at anytime by simply adding more areas per world. There will currently be 8 - 10 large areas for each play through of varying unique biomes, each containing specific resources and wildlife. Some areas will be inaccessible without certain items (ie. Rope to repel a ravine, a raft to cross rivers etc.).

Gameplay videos below
Finished Features (Features that are at least 75% complete)

  • Day/Night Cycles: Sleeping system and nocturnal animals.
  • 3D Inventory : (Video) , (Video)
  • Dynamic Weather__:__ Global wetness, thunderstorms, rain and changing water levels.
  • Animal kingdom AI system: Carnivorous and herbivorous dinosaurs, mammals, bugs and various plants. Dynamic ecosystem.
  • Tree chopping: (Video)
  • Resource gathering: Mining, logging, farming.
  • Touch bending on the majority of small plants: (Video)
  • Hunger/Thirst/Sanity: (Look above next to Inventory for an early video of these features)
  • Food/Shelter/Weapon Degrading__:__ (Look above next to Inventory for an early video of these features.)
  • Injuries status for large enemies: Broken bones, poison, fire damage.
  • Large Scale Building: (Video) , (Video)
  • Procedural Biome Placement
  • Large Scale Weaponry
  • Endless cave systems: caves get more dangerous and rewarding the deeper you go**.**

Current Dinosaur Roster(Updated pics and vids coming soon)

  • T-Rex
  • Velociraptor
  • Triceratops
  • Compisaurus
  • Pteradactylus

Dinosaur WIP’s

  • Dilophosaurus
  • Concavenator
  • Deinocheirus
  • Spinosaurus
  • Microraptor
  • Therizinosaurus
  • Troodon
  • Gallimimus
  • Parasaur
  • Many more!

**Indiedb**

Kickstarter planned TBD
Release TBD

8 Likes

I was getting tired of savages, zombies and all that… Now the dinos on the other hand… I’ll keep an eye on this, looks good so far!

2 Likes

I’ve been thinking about the concept of a good prehistoric survival game, liking your progress so far, I’ll have to keep an eye on this too for sure.

1 Like

Oh this looks interesting…I’ll be interested to see how this progresses :slight_smile:

Thanks! I actually just got back from my vacation and plan on uploading some gameplay vids tonight.

This does look awesome! How long has it taken to get to where you are now? I’m just starting with Unity. Very curious to see the video.

1 Like

Only a few months actually. Most of that time was just getting used to the way unity works and the framework for the game laid out. I didn’t have any game making experience(other than being a life long gamer lol) when I started but I used to program autonomous robots so that helped with the ai and programming side.

I’m posting from my phone and I’ve been running around all day but I’ll get one up tonight when I get home.

On a side note I also work on this 8-10 hours a day 6 says a week so my progress will be faster than a lot of people.

Wow you’ve may great progress in a few months! I cant wait to see the vids :slight_smile:

1 Like

Hey guys I know I said I was going to put up some videos almost two weeks ago but I had some problems with my hard drive wanting to stop working. I went ahead and upgraded my whole pc so now I’m back in business! I also got my hands on some very nice assets. I added a simple pic of carrying a log and one of the new bow and raptor models. I am making a video tonight of some bow shooting mechanics and maybe a little of the AI in action. I’ll try to have them uploaded by morning!

Two more quick pics for you guys.

2 Likes

Here’s a quick video I made today of the tree cutting system which is nearly finished.

3 Likes

This tree demo is awesome.

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Thanks! I’ve really been putting a lot of work into the tree system lately. There are currently 3 medium sized trees that can be cut down and that was the hardest to make work due to the shape of the trunk and the vines. The rest should be a piece of cake now.

Did some work on the plants touch bending today. Plant bending is currently affected by all AI, the main character and wind effects. Small plants bend more than larger plants. The bending on individual leaves for some of the plants like the tall thin one needs a little more work but i’m pretty satisfied for now.

1 Like

This is amazing!

No wonder some WIP threads never get a turn: this one is too amazing to leave out! either way, why not put in a sequence like when the T-Rex is chasing everyone in Jurassic Park! :smile:

Lol, thanks. Yeah that would be pretty cool. I haven’t done a whole lot with the larger dinosaurs yet other than set up their animations and AI. Combat is going to be pretty tough with them as one bite will be the end. In the beginning you probably won’t even want to get close. Although I have been working on some really cool big traps and weapons to help with the larger dinosaurs such as a Ballista that shoots sharpened logs.

1 Like

Dinosaurs+Survival.
Why was this not a thing before?
(Seriously though this looks freakin’ rad.)

1 Like

@CrypticSmoke : Exactly! It’s time the DINOS got a turn! :smile:

Zombies, step aside… the sacred T-Rex is coming through… :wink:

Wo0o0o That Tree Cutting Demo… This somewhat reminds me of King Kong the video Game haha
Love it!

Btw How did you manage to get such a realistic effect with the Tree cutting? o.O

@Ra1den : he probably used some clever coding to “chop up” the verts, and when you have 5k polys for each tree… :smile:

Only a guess, though, I could be wrong… :slight_smile: Also agree this is better than YAZG (Yet another zombie game, not a title, more of a phenomenon right now… I agree BTW! :smile:)