I hate 3dsMax, It screws up the pivots of objects and makes using them really difficult,
This should be easy to do but I can’t for the life of me figure it out, Hope someone can help.
My Car has a suspension arm which is attached to the wheel, I want to make the suspension arm travel up and down when the wheel bounces up and down.
I figured the way to do this is to put the pivot in the right place on the suspension arm, and then use a “look at” using the target as the wheel’s transform.
However, doing this, when the car goes up or down a slope, the object appears to “twist” - I figure I need to lock one of the axis’s of the look at - and here’s the question:
When I use LookAt - the object appears to completely disregard it’s children status, (it doesn’t add the cars heading or tilt to the look at equation.)
Is there another method I should use, I want a subject object suspension arm to move it’s pivot up and down based on the height of an attached wheel - but thats it, no fancy rotations or anything like that, just bounce up and down…