I bought this font:
but I have not been able to get it to work in text mesh pro. I’m not sure if it’s just not compatible or it’s a limitation of text mesh pro, or if I’m doing something wrong.
Is it possible to import a multi-color font in text mesh pro? Im not talking about outline color, background color, OR having one color for one part of the text and another color for the next part of the text. I’m referring to having a multi colored font specified in SVG.
If i open the font in adobe, or the font browser on the OS, i can see the fonts colors correctly. When i import the font using the default settings for the Font Asset Creator, it comes out black and white blobs(i think its just the overall mask has a background that is showing up but it should be two colors). If i use SDF32 mode, the fonts momentarily appear colorized, but the actual letters are not there. Also after the progress bar completes they revert to black and white blobs.
F
Is this even possible? Id prefer to utilize text mesh pro to render the multi-colored font vs using sprites.