Hi,
I’m a bloody unity newbie and this is my very first post…
I’m getting into Unity 3D and use an svn repo to share my project(s) between a win32 and a mac installation of Unity 3D 3 (3.3.0f4).
When I check out the project that was 100% consistent at the mac, under win32 all Material links are broken. The defined Materials are there in the asset path so are the Textures.
If I set the references manually again everything is perfect again…
Same story for the Meshes… they’re just lost both for the mesh itself and the mesh collider
Dunno if this is a win32-vs.-mac issue or something related to absolute or relative paths…
Can u help please?
Thx,
Ekki