svn Repo Issue between win32 and mac os x

Hi,

I’m a bloody unity newbie and this is my very first post…

I’m getting into Unity 3D and use an svn repo to share my project(s) between a win32 and a mac installation of Unity 3D 3 (3.3.0f4).

When I check out the project that was 100% consistent at the mac, under win32 all Material links are broken. The defined Materials are there in the asset path so are the Textures.

If I set the references manually again everything is perfect again…

Same story for the Meshes… they’re just lost both for the mesh itself and the mesh collider

Dunno if this is a win32-vs.-mac issue or something related to absolute or relative paths…

Can u help please?

Thx,

Ekki

Do you have External Version Control Support enabled under Edit->Project settings->Editor?

no, as this seems to be available in the Pro only

Actually I didn’t think that unity should take care of the way I manage my files (svn or not svn… shouldn’t matter, should it?)

thx anyway