Thank You in advance!
I have a grid of instantiated gameobject’s and have tagged them as master,
I created an array from this 7x7 grid and created a list from those.
I am attempting to get the transform.positions from this list and shuffle the list and then replace the grid with the shuffled transform.positions.
IEnumerator shuffleGrid(){
GameObject[] gms = GameObject.FindGameObjectsWithTag ("Master");
List<GameObject> transformsLoc = new List<GameObject>();
transformsLoc.AddRange(gms);
foreach (GameObject gm in transformsLoc)
{
Vector3 temp = gm.transform.localPosition; //this gets the list of all transform.positions - just no idea how to randomize the list of these
print(temp);
}
}
yield return null;
}
I have tried many diff things from an extensive google and unity3d search but cant seem to find any good ideas.
Thank You again for any assistance
AS
This does not belong in the META area. Moving it to Default for you...
– Dave-Carlile"doesn't work" is not really helping. Try narrowing down the problem
– hexagonius