Hi all,
I know that this has been discussed hundred times before but after a long search I didn’t find an answer to my problem: I have complex GameObjects made of children/granchildren/meshes/ etc…
I want to ignore raycast sometimes on these objects.
This code doesn’t work:
function maskObjectByName(name) {
var o=GameObject.Find(name);
var meshes = o.GetComponentsInChildren (Renderer);
var children = o.GetComponentsInChildren (GameObject);
for (var m : Renderer in meshes) { m.enabled = false; }
o.layer = LayerMask.NameToLayer("Ignore Raycast");
for (var child : GameObject in children) { child.layer = LayerMask.NameToLayer("Ignore Raycast"); }
}
Only the top GO is moved to layer 2, not his children.
Why ?