Swaping 3D models dynamically.

Hello,

I’m making this game where I want to have a feature that swaps the models of my enemies.
I thought of having the models attached to the enemies and activate the right ones at the right moment. But when I’ll have a significant number of enemies, it will just get tedious to have all their models attached everywhere.
Is there a smart way to do this?

Thank you for your help.

@nabster, Try storing all the models in a public list as MeshFilters [Most likely in your GM or something like that], then switch the MeshFilter’s mesh to one of the list MeshFilter’s mesh