Swapping armor advice

Hey,

I just finished modeling an armor for my character and right now I have in the same file the base mesh rigghed and skinned, the armor pieces separated by head, torso, gauntlets, leggings and boots and they are also skinned to the same skeleton the base mesh is.

What would be a good way to make this work inside unity as of now?!

Should I separate files, keep them together as is, where should the pivot points go…
I need some advice on how to move from here to make it work inside my game.

Thank you!
Henrique

1 Like

Good job, leaving them separate was definitely a plus. There are a couple of ways to go about armor customization and Skinned Mesh swapping. But an easy solution depending on your game is just setting the different Pieces Inactive depending on whats Equip. This would mean updating your player model( customization model), multiple times during development but the easiest in an array. If the proposed is for an online game with multiple styles of armor then I recommend a more advanced approach to Skinned mesh swapping which I paid for in the past.

Best of luck!
~Sean Howard