hello,
im trying to make a character customization system for an MMO,
basically what i want is that you press a GUI button which then changes your hair(or nose, or pants e.d) to the next type.
the way i did this was by instantiating a new game object of the next hair type, and then destroying the previous hair type.
this used to work with a simple stand-in model, but recently i changed my model to an actual skinned model which has a skinned mesh render.
the problem now is that i cant set or change the position of any skinned mesh, not in the editor, and not by code.
so im instantiating it, but its not in the right position and i cant move it because its attached to a bone, any idea on how to solve this ?