Hi!
I’ve seen that PolySpatial 0.4 does now allow us to swap to an unbounded space at runtime - but is swapping to full-XR mode planned? (I don’t think I’ve seen mention of this anywhere.)
We could really do with the extra control from Metal for our core game, but would like for our frontend to be in the shared space. As far as I can tell, this is supported by the visionOS SDK.
Erica,