Swapping to Full Immersion with Metal rendering at runtime

Hi!

I’ve seen that PolySpatial 0.4 does now allow us to swap to an unbounded space at runtime - but is swapping to full-XR mode planned? (I don’t think I’ve seen mention of this anywhere.)

We could really do with the extra control from Metal for our core game, but would like for our frontend to be in the shared space. As far as I can tell, this is supported by the visionOS SDK.

Erica,

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Hello Erica, thank you for the feedback.

We are aware of the interest in switching between MR and VR modes but have no timelines to share about supporting this workflow in the meantime. If this is critical for your team, please do make sure to capture this feedback in our product feedback portal.