SwiftUI style windows with unbounded volume

Does Unity PolySpatial stack support movable (by-user) windows alongside unbounded MR content.

I have a project in mind that both places mixed reality content to be moved by code in an unbounded volume, and presents windows that display information and can be moved by player.

So far I’ve tried creating one unbounded volume camera (for 3D content) and one bounded volume camera (for world space canvas, and later a cube for debugging), but this results in app not loading.

For context, a single unbounded/bounded works perfectly as expected.

Is it not possible to mix unbounded and bounded volume cameras in one scene? If not what is the conventional way to achieve the desired effect. Perhaps I’m missing a UI product by unity that’s supposed to cover this scenario.

If it helps, I know this is achievable with SwiftUI stack.

1 Like

Hi @sanercakir

Currently, we only support one volume camera per app at once, but support for multiple volume cameras is a feature we’d like to add, and you can voice your support for it by casting your vote for “Multi-volume support” on our public roadmap.

–Tim

I see, thank you for your response. In the meantime, what would be a meaningful workaround to achieve the desired affect? I think being unable to provide movable windows for textual content really limits possible user experiences for our project.

Thank you, cheers!
Saner